112 cards found.

Akoum Boulderfoot

Creature Giant Warrior   4 / 5   {4}{R}{R} (6)

When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.
"If you're in Akoum and you glimpse a shadow overhead, the worst thing you can do is duck."
—Chadir the Navigator



Color Identity: R,Red
Printings:
Rise of the Eldrazi (Uncommon)

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Anaba Shaman

Creature Minotaur Shaman   2 / 2   {3}{R} (4)

{R}, {t}: Anaba Shaman deals 1 damage to any target.
Just try taking this bull by the horns.



Color Identity: R,Red
Printings:
Ninth Edition (Common)

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Aven Envoy

Creature Bird Soldier   {U} (1)

Flying
Their grieving faces tell far more than a list of casualties ever could.



Color Identity: U,Blue
Printings:
Legions (Common)

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Azorius First-Wing

Creature Griffin   2 / 2   {W}{U} (2)

Flying, protection from enchantments
With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey.



Color Identity: U,W,White,Blue
Printings:
Dissension (Common)

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Bathe in Light

Instant {1}{W} (2)

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."



Color Identity: W,White
Printings:
Ravnica: City of Guilds (Uncommon)

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Beastmaster Ascension

Enchantment {2}{G} (3)

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.



Color Identity: G,Green


Blood Tribute

Sorcery {4}{B}{B} (6)

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.



Color Identity: B,Black
Printings:
Zendikar (Rare)

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Bloodrock Cyclops

Creature Cyclops   3 / 3   {2}{R} (3)

Bloodrock Cyclops attacks each combat if able.
"There are only fifty words in the cyclops language, and ten of them mean 'kill.'"
—Ertai



Color Identity: R,Red

Break Open

Instant {1}{R} (2)

Turn target face-down creature an opponent controls face up.
There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force.



Color Identity: R,Red
Printings:
Onslaught (Common)

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Breath of Malfegor

Instant {3}{B}{R} (5)

Breath of Malfegor deals 5 damage to each opponent.
The blood of the demons quickened as their master rose over the battlefield. The blood of the angels also quickened: here was the chance to finally end the war started millennia ago.



Color Identity: B,R,Black,Red
Printings:
Alara Reborn (Common)

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Brink of Disaster

Enchantment Aura   {2}{B}{B} (4)

Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push."
—Liliana Vess



Color Identity: B,Black
Printings:
Magic 2012 (Common)

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Cabal Inquisitor

Creature Human Minion   1 / 1   {1}{B} (2)

Threshold — {1}{B}, {t}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery and only if seven or more cards are in your graveyard.



Color Identity: B,Black
Printings:
Odyssey (Common)

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Caller of Gales

Creature Merfolk Wizard   1 / 1   {U} (1)

{1}{U}, {t}: Target creature gains flying until end of turn.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Carbonize

Instant {2}{R} (3)

Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.



Color Identity: R,Red
Printings:
Scourge (Uncommon)

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Carom

Instant {1}{W} (2)

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Her enemy's strength is her own.



Color Identity: W,White
Printings:
Dissension (Common)

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Centaur Glade

Enchantment {3}{G}{G} (5)

{2}{G}{G}: Create a 3/3 green Centaur creature token.



Color Identity: G,Green
Printings:
Mystery Booster (Uncommon)

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Cephalid Pathmage

Creature Cephalid Wizard   1 / 2   {2}{U} (3)

Cephalid Pathmage can't be blocked.
{t}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
Pathmages can open doors that aren't even there.



Color Identity: U,Blue
Printings:
Legions (Common)

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Cephalid Vandal

Creature Cephalid Rogue   1 / 1   {1}{U} (2)

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.



Color Identity: U,Blue
Printings:
Torment (Rare)

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Chromatic Star

Artifact {1} (1)

{1}, {t}, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.



Color Identity:
Printings:
Mystery Booster (Common)

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Bummer

112 cards found.